Swedish Game Awards is Sweden's biggest game development competition. It is open for anyone within the borders of Sweden, hobbyist or self-employed. As long as at least 50% of the team’s participants are not currently or previously employed by a company within the game and/or entertainment industry, you are all welcome to apply! Submissions for SGA’19 are open from the 14th of May to 14th of July.
This year, the SGA expo and gala is held in Stockholm on the 10th of August. During the expo, all SGA’19 nominated games will be on display for the general public to play, followed by a gala dinner during which the winners are announced.
1. Swedish Game Awards (SGA) reserves the right to decide whether an entry may compete or not.
2. The deadline for submissions during SGA 2019 is the 14th of July 20.00 Swedish time (UTC +01:00). Entries submitted later than this may be ignored.
3. Entries and participants may not be currently associated with, or sponsored by, a company in the games or entertainment industry. An entry that violates this rule will be disqualified. However, it is allowed to start a company associated with the entry. The rationale behind this rule is that this is to be kept a student oriented competition.
4. The entry must not have been published by a publisher. Releasing the game independently is allowed.
5. A playable demo – not necessarily a completed game – must be submitted by each team by the competitions deadline. This submission is referred to as the final entry. Additionally, each team is required to submit at least three (3) in-game screen shots, a game-play video or a trailer and a 150 word description of the game.
6. Partners to SGA are not liable for lawsuit from participants of the competition regarding game ideas or likenesses to their own products, current or future.
7. Award nominees and winners are selected by the competition’s jury, and its decision cannot be appealed.
8. If a team plans an ambitious entry that does not completely follow the rules above they may contact SGA with a rules exception request. More specific demands that affect the final entry may be announced during the course of the competition.
9. Teams may submit multiple game entries. This also means individuals may participate in multiple teams and entries during the same competition run.
1. Entries must run on one of the following operating systems: Windows 7, 8 or 10, Linux (latest stable build of Ubuntu) or OS X (as a Universal binary). Emulators are permitted. The entries may use special hardware such as gamepads or home made input devices, but they must provided to SGA prior to the jury weekend in order for the jury to be able to do their job. They will be returned shortly after. Should your game need a gamepad or such, please contact one of the organizers.
2. Entries targeting the mobile platform must run on one of the following platforms: Windows Phone, Iphone/Ipad or Android. The entry must be a native application. SDK emulators are also allowed.
3. Entries are allowed to use existing technology (such as libraries, game engines, game makers, etc.) and existing media (such as images, 3D models, sound effects, etc.) However, teams must have the right to use the technology, media and trademarks, as well as the right to submit the final entry to SGA for judgement, i.e. respect copyrights and any applicable license agreements. This also means that modifications of existing games (“mods”) are allowed.
1. SGA aims to promote ambitious individuals, looking to break in to the Swedish game and/or entertainment industry. Therefore at least 50% of the team participating cannot be currently or previously employed by a company within these branches.
The crowds favorite. During the expo on August 10th, the audience will vote for their favorite.
An eye catching game that caught all our attention. This game should exceed in most of this years categories. This will be awarded to the best of the best.
Mobile games are taking over the world! We are looking for relevant games that shows innovation and promising market potential, preferably by using AR technology.
Give us great technical solutions. Whether it be a custom made game engine, innovative controlls for an app or inspiring virtual reality. We are looking forward to see what ideas you've come up with! Do remember that it's the technical execution that is being viewed, so make sure you have really perfected this aspect of your submission.
Never forget that audio is one of the most essential parts of a game, it can add life to your world. The game that wins this prize should have audio that overall enhances the experience of playing.
As we all know games can be a great tool for stepping out of your everyday life and often it's because of its narrative. A game's narrative can be told in many many ways - so here's a prize to the game that is the most compelling narrative in any form imaginable.
The games in this category show a great understanding of how art can be used to convey a game's genre and story.
This year we're hoping to see more inclusive games than before and this prize will go to the game that shows the widest range of diversity. We encourage the contestants to challenge stereotypes and present situations in new, exiting ways.
The nominees of this category will show great problem solving skills, and a well thought out design that supports the story and core of their game.