top of page


Genre      -

Platform -

Competitive Horror


Experience an asymmetric multiplayer horror rave game like no other. In Strobophagia, for PC, it’s kill or be killed, scare or be scared.

Made by

Project Raveyard



Ludvig Arnås – Programming

Ben Clarke – Project Management, Narrative/Game Design, Video Editing

Rickard von Friesendorff – Sound Design, Mixing

Alexander Holstner – Music

Arvid Frykman – Sound Design

Kristian Jonsson – Game Design, Programming, 3D Modeling

Joakim Jonzon – Animation

Fredrik Kaiser – Programming

Maria Levander – 2D Art, UI Design

Johanna Rasmussen – Animation, 2D Art

Johannes Vinqvist – Programming

Vanja Waller – Game Design, 2D Art

Anna Yngvesson – Writing, 3D Modeling, 2D Art

Robin Zeijlon – Programming

Emma Arltoft - 3D Modeling 

Strobophagia is a first-person, competitive horror game set during an occult psychedelic forest rave.

You play as one of two monsters, influenced by antique and modern folklore alike, hiding in plain sight among a sea of intoxicated ravers. Your goal is simple: find and kill the other player, before they find and kill you.

While the goal of the two monsters is the same, their methods of achieving it are vastly different.

One of you will skulk in the shadows, blending in with the raving crowd to avoid the gaze of the other player, who’s task it is to identify which of the dancers is a murderous monster before it’s too late.

bottom of page