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Personal Space Station

Genre      -

Platform -

Strategy

PC

A four player couch co-op game where you try to keep the station alive as long as possible.

Made by

Team Flurp

19

Members

Yrgo - Game Programmer, Computer Graphics, Digital Design

Isac Degerborg - Producer, Programmer

Niklas Lingsell - Lead Programmer

Joakim Nordström - Game Designer, Programmer

Josefina Runnquist - Programmer

Luscian Ralea - Programmer

Sebastian Loyola Moreno - Programmer

Johi Smedberg - Lead Atrist

Niklas Ekholm - Lead Technical Artist

Stefan Markan - Character Artist

Myrto Poziopoulou - Environment Artist

Anton Östlin - 3D Artist

Einar Dahl - 3D Artist

Joakim Jakobsson - Lead UI Artist

Viktor Lassing - UI Artist

Sarah Nyman - UI Artist

Marcus Jonasson - UI Artist

Marua Kretz - UI Artist

Peter Bartel - UI Artist

Adam Wijk - Music / Sound

About:A four player couch co-op game where you try to keep the station alive as long as possible. There are multiple layers of work stations and interactions that you need to handle in order to keep the station alive.

This is the second project at Yrgo where the classes Game Programming, Computer Graphics and Digital Design collaborated to create games.

We were a total of eighteen people working together for four weeks to create Personal Space Station.

Mission Statement:-The creature known as "Flurp" must survive.

-Keep the ship's workstations up and running. Without them, you will not make it.-Remember to log your research at the other workstations. You must do so to proceed.

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