Decoy
Genre -
Platform -
Action
PC

Your mission is to escape a factory area with the help of a piece of technology, which is needed to avoid the turrets guarding the area.
Made by
44 Gone
17
Members
Johan Axdorph - Project Manager
Jimmy Broman - Creative Director
Victor Bankler - Lead Design
Pontus Hållberg - Design
Ole Wahlström - Lead Art
Alexandra Aronsson - Art
Anton Jonsson - Art
Marcus Nilsson - Art
Linn Philipsson - Art
Jonathan Krieger Rozenberg - Narrative Design
Jon Hagström - Lead Sound Designer
Samuel Lindsköld - Sound Designer
Isak Asplund - Composer
Alexander Gustavsson - Composer
Agnar Thor Oskarsson - Lead Programmer
William Augustsson - Programmer
Niclas Elmäng - Programmer
Eric Norén - Programmer
Decoy is an action sci-fi platformer with a twist. Your task is to escape an industrial complex while dodging heat-seeking turrets. The only tool you have is a short-distance teleportation device, which also leaves a clone that draws the turrets’ fire. Be careful what you leave behind.


