Joyful Pelican Productions
Stockholm Syndrome is a narrative-driven first-person kidnapping drama with an emphasis on player choice and stealth.
Josua Mannebäck - Project Manager, Narrative Design, Music Production, Game design.
Benjamin Larsson - Lead Programmer, Level Design.
Carl Linné - Technical Art.
Elias Flood - Animator, Level Design, Programming.
Philip Bergljung - 3d Art.
Stockholm syndrome is a narrative-driven first-person kidnapping drama with an emphasis on player choice and stealth.
Our vision for the game was unlockable gameplay mechanics thru player choice in dialogue with the perpetrators. In dialogue you choose how you want to interact with them, befriending, ignoring or telling them you go F**k themselves.
This all leads to the environment opening up, patterns to change or you learn about their motivations.
No damsel in distress. Play as Sabrina Rocksted Ayat, a young woman of colour facing criminals under pressure. It is up to you to outsmart them. Using the environment, and whatever you can get hold of to cause distractions and hopefully sneak around undetected until you find the perfect time to escape.