Summit
PC
Genre -
Platform -
Adventure
Summit is a adventure, puzzle, platformer made to feel like a old styled adventure game with a beautiful environment.
Team Climber
Made by
12
Members
Jesper Bentzer - Gamedesign
Karl Asp - Gamedesign
Malin Wong - Gamedesign
Tua Wester - 3D Artist
Tim Wiberg - 3D Artist
Nemania Zivic - 3D Artist
Sara Golbo - 2D Artist
William Höglund Mayer - 2D Artist
Emma Ekström - 2D Artist
Mattias Kimber - Programmer, music and sound effects
Allan Samil - Programmer
Henrik Enqvist - Programmer
Website
Summit is a colorful puzzle/platformer which takes inspiration from classic 3D platformers. The game was developed for a school project across 5 weeks, as an exercise on emergent gameplay. The player is given only a few mechanics which has to be used in combination with the environment to climb through the level and eventually reach the top. There are many ways to use the mechanics, and the player is encouraged to be creative and find their own solutions.