Sthlm Sunset
PC
Genre -
Platform -
Open World Action Role Playing
SthlmCorp mining corporation has replaced all of its workers with efficient robots, and silenced the disgruntled humans by severing their legs. Use your bow to destroy this evil
Elusive Loaf
Made by
30
Members
Flovin Michaelsen - Programming
Oliver Nyholm - Programming
Sebastian Grape - Programming
Eric Hildebrand - Programming
Sedin Mesic - Programming
Emma Göransson – Programming
Sofie Palén – Programming
Daniel Aladics – Programming
Emil Hylén – Programming
Fredrik Bladh – Programming Robin Ericsson – Programming
Kasper Andersson – Programming
Jesper Bergman – Tech Art
Joel Rayner – Tech Art
Adrian Björkerud – Tech Art
Anton Lindgren – Tech Art
Charles Wänéus – Tech Art
Andreas Cramer – Art
Adam Karlsson – Art
André Rondahl – Art
Alina Gromova – Art
Ludvig Olsson – Art
Manne Westmark – Art
Ruben Dahlstrand – Art
Olof Eneroth – Art
Carl Palm – Level Design
Kevin Osgyan – Level Design
Daniel Svahn – Level Design
Gustav Stigenius – Level Design
Jesper Börjesson – Level Design
Website
Made by a team of 30 students(a merger between two groups Wizard Loaf & Elusive Tail) at The Game Assembly over the course of 10 weeks.
The game setting is desert-like and aims to be (somewhat) open world rpg including resource gathering, exploration, quest objectives as well as character progression. Total game time should be around 30 minutes if played in its entirety.
The engine used is our own Yellowsnow/Jazz engine and the reference game is Horizon Zero Dawn.