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Genre      -

Platform -

Puzzle platformer

The past, and the future it supports, is falling apart. It is up to you to find the stolen time and release it back into the world before all of history collapses.


Made by



Hanna Fridén – Design
Charlotte Barnekow – Design
Marco Turzynski – Design

Olivia Follin – Programmer
Vilde Brobacke – Programmer
Alexander Lövberg – Programmer

Tony Högye – 3D artist
Johan Lind – 3D artist
Oskar Ivarsson – 3D artist

Emanuel Axelsson – 2D artist
Jonatan Sleiers – 2D artist
Josefin Strand – 2D artist


Momentum is a light puzzle platformer, set in a place where the technology is run on the forces of time. In order to sustain it, time has been harvested from several timelines. Due to this harvest, the time continuum has started to fall apart.

It is up to you to find the time vault and release time back into the world. You will face challenges as you traverse this which will test your ability in timing and planning.

To your aid, you have a tool which can directly control the time energy the technology is run on. But the tool’s power is not unlimited and it cannot maintain the control of all objects at once. Due to its restrictions, you need to carefully time and plan in order to progress.

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