Summit

PC

Genre      -

Platform -

Adventure

Summit is a adventure, puzzle, platformer made to feel like a old styled adventure game with a beautiful environment.

Team Climber

Made by

12

Members

Jesper Bentzer - Gamedesign

Karl Asp - Gamedesign

Malin Wong - Gamedesign

 

Tua Wester - 3D Artist

Tim Wiberg - 3D Artist

Nemania Zivic - 3D Artist

 

Sara Golbo - 2D Artist

William Höglund Mayer - 2D Artist

Emma Ekström - 2D Artist

 

Mattias Kimber - Programmer, music and sound effects

Allan Samil - Programmer

Henrik Enqvist - Programmer

Website

Summit is a colorful puzzle/platformer which takes inspiration from classic 3D platformers. The game was developed for a school project across 5 weeks, as an exercise on emergent gameplay. The player is given only a few mechanics which has to be used in combination with the environment to climb through the level and eventually reach the top. There are many ways to use the mechanics, and the player is encouraged to be creative and find their own solutions.

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