Experience an asymmetric multiplayer horror rave game like no other. In Strobophagia, for PC, it’s kill or be killed, scare or be scared.
Ludvig Arnås – Programming
Ben Clarke – Project Management, Narrative/Game Design, Video Editing
Rickard von Friesendorff – Sound Design, Mixing
Alexander Holstner – Music
Arvid Frykman – Sound Design
Kristian Jonsson – Game Design, Programming, 3D Modeling
Joakim Jonzon – Animation
Fredrik Kaiser – Programming
Maria Levander – 2D Art, UI Design
Johanna Rasmussen – Animation, 2D Art
Johannes Vinqvist – Programming
Vanja Waller – Game Design, 2D Art
Anna Yngvesson – Writing, 3D Modeling, 2D Art
Robin Zeijlon – Programming
Emma Arltoft - 3D Modeling
Strobophagia is a first-person, competitive horror game set during an occult psychedelic forest rave.
You play as one of two monsters, influenced by antique and modern folklore alike, hiding in plain sight among a sea of intoxicated ravers. Your goal is simple: find and kill the other player, before they find and kill you.
While the goal of the two monsters is the same, their methods of achieving it are vastly different.
One of you will skulk in the shadows, blending in with the raving crowd to avoid the gaze of the other player, who’s task it is to identify which of the dancers is a murderous monster before it’s too late.