First Person Action
Skalv is a fast-paced First Person Arena Shooter, in a demon infested world.
Niklas Utterbäck - Programmer
Patrik Krogell Hansson - Programmer
Olle Hagman - Programmer
Björn Stenlund - Programmer
Jonatan Svensson - Programmer
Linus Axelsson - Technical Artist
Joakim Fridlund - Animator
Patrik Nilsson - Level Designer
Niklas Briselius - Level Designer
Martin Valin - Graphical Artist
Oscar Blom - Graphical Artist
Niklas Hansson - Graphical Artist
Skalv is a fast-paced First Person Arena Shooter, in a demon infested world. You will need to shoot and blast yourself through hordes of demons in order to reach the end. The player controls a female elite WW2 soldier that has been teleported to an alternate reality. She is equipped with a shotgun and a rocket launcher. The main objective of the game is to clear each arena. There are different win conditions for each; kill all demons, press all switches, survive for X amount of minutes and finally kill the Evil Skull. The level design has taken inspiration from early Quake games and medieval European architecture. The firearms are fictional, but inspired by WW1 weapons, while the gameplay mechanics are inspired by modern arena style FPS games.