Action, First Person Shooter
Use your railgun to defeat the enemies as you wander around the different test chambers on your way to freedom.
Johan Anderdahl - Programmer
Oliver Andersen - Programmer
Marcus Stein - Programmer
Oscar Öhrn - Programmer
Johan Ernstsson - Artist
Henrik Giang - Artist
Magnus Quach - Artist
Ted Flodman Söderberg - Artist
Carl-Henrik Andersson - Level Design
Fredrik Sjö - Level Design
Peter Hamlin - Technical Artist
Overcome cutting edge robots using your experimental pinpoint accurate railgun to escape from a research facility!T
his game was created from scratch in our own custom DirectX11 engine we called Hailstorm.
Work duration: 10 weeks half-time.