Personal Space Station
A four player couch co-op game where you try to keep the station alive as long as possible.
Yrgo - Game Programmer, Computer Graphics, Digital Design
Isac Degerborg - Producer, Programmer
Niklas Lingsell - Lead Programmer
Joakim Nordström - Game Designer, Programmer
Josefina Runnquist - Programmer
Luscian Ralea - Programmer
Sebastian Loyola Moreno - Programmer
Johi Smedberg - Lead Atrist
Niklas Ekholm - Lead Technical Artist
Stefan Markan - Character Artist
Myrto Poziopoulou - Environment Artist
Anton Östlin - 3D Artist
Einar Dahl - 3D Artist
Joakim Jakobsson - Lead UI Artist
Viktor Lassing - UI Artist
Sarah Nyman - UI Artist
Marcus Jonasson - UI Artist
Marua Kretz - UI Artist
Peter Bartel - UI Artist
Adam Wijk - Music / Sound
About:A four player couch co-op game where you try to keep the station alive as long as possible. There are multiple layers of work stations and interactions that you need to handle in order to keep the station alive.
This is the second project at Yrgo where the classes Game Programming, Computer Graphics and Digital Design collaborated to create games.
We were a total of eighteen people working together for four weeks to create Personal Space Station.
Mission Statement:-The creature known as "Flurp" must survive.
-Keep the ship's workstations up and running. Without them, you will not make it.-Remember to log your research at the other workstations. You must do so to proceed.