L.U.X in the Temple of Shadows
L.U.X is a story of a scared robot who crashed in an ancient ruin filled with horrors that lurk around every corner.
Armadillo Throwing Productions
Aksel Englund - UI/UX design, UI scripting, Gameplay design. Product owner
Lennart Holmgren - Scripting, Gameplay design. Lead scripter
Nicolina Åkerfelt - Scripting, Level design, Gameplay design. Lead designer
Adam Al-Maawali - Concept Art
Johanna Fransson - Concept Art, UI Art, Cinematic Artist, Storyboard Artist
Nomi Bontegard - Animation, Modeling, Concept Art
Joakim Engholm - Environment Art, Character Art
Sara Söderman - Foliage, Environment Art, Rigging, Animation
Johan Qvarfordt - Environment Art, Texturing, Tech-art, Level Design
Erik Forsström - VFX Artist
Armand Mirpour - Music, Sound design
L.U.X in the Temple of Shadows is an isometric adventure game where a scared robot uses the power of light to fight shadowy monsters. Use your flashlight and flares, manage your resources, and find all the fuel cells to get home!