Enter a world of underground racing in outer space to pay back a dangerous debt. Fly fast, but be careful. You don’t want another one…
Johan Anderdahl - Programmer
Oliver Andersen - Programmer
Marcus Stein - Programmer
Oscar Öhrn - Programmer
Johan Ernstsson - Artist
Henrik Giang - Artist
Magnus Quach - Artist
Ted Flodman Söderberg - Artist
Carl-Henrik Andersson - Level Design
Fredrik Sjö - Level Design
Peter Hamlin - Technical Artist
A fast-paced racer with six degrees of freedom. The player enters an underground racing competition in order to pay back a debt. In order to win, the player must finish three dangerous tracks.
This game was created from scratch in our own custom DirectX11 engine we called Hailstorm.
Work duration: 10 weeks half-time.